by Nathaniel | Jun 2, 2019 | Uncategorized
I’ve been trying to make the combat in Himeko Sutori more complicated, more varied, and more tactical. The other day one of the players mentioned how easy it is to “waltz around” the enemy. And he was right. So I’ve decided to add zones of...
by Nathaniel | May 30, 2019 | Uncategorized
We’ve been unbelievably busy working on Himeko Sutori for the four months since launching on Steam Early Access. We’ve been posting most of our updates over on the official Himeko Sutori Steam community page and our Kickstarter page. But we should update...
by Nathaniel | Apr 30, 2018 | Uncategorized
Himeko Sutori’s development is moving along with the addition of a new zone: the Shadowlands. This new area introduces new music, new enemies, and a new look. It’s much more dangerous than the enchanting Sunrise Valley where our story began. We have a...
by Nathaniel | Mar 15, 2018 | Uncategorized
We are almost there. We’ve redone a lot of the scripted events to make the story better and to develop the characters a little more. We added tons of new meshes for making dungeon levels. And every day we are inching closer to finishing chapter 1. We hope...
by Nathaniel | Feb 28, 2018 | Uncategorized
Here is the tavern that we started last month, now with some NPCs and a second floor. In the image below, you can see the improved AI in action. The computer used to charge toward the nearest player lance. Now the computer plays much smarter. In this...
by Nathaniel | Jan 28, 2018 | Uncategorized
We are now working on the official campaign for Himeko Sutori. The starting town is almost finished. Here’s a peek at what you’ll see in the game’s first chapter. Your first task involves checking out some things around town. This will get you...