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Himeko Sutori is the upcoming tactical JRPG by Rockwell Studios, successfully Kickstarted in May 2016.  The game is currently in closed beta testing with a full release on Steam and other online marketplaces planned for late 2018.

Himeko Sutori is a deep, story-driven, tactical RPG in the style of the Japanese classics of the genre.  It steps beyond convention however with huge, epic battles between armies of over 100 unique named characters, controlled at the squad level–as opposed to the individual level–in order to keep the action moving quickly.

The game will include a fully featured editor that will allow you to create your own adventures using all of the assets in the game.  All necessary source code will also be included so that you can create your own original games using Himeko Sutori as a foundation.

Check out our latest news below, or use the navigation bar at the top of the screen to learn more about Himeko Sutori.

July update: welcome to the Ittihad! New world map, battle maps, towns, and factions.

Hey everyone!  It has been another busy month here.  There's still almost a week left in July, but something came up that's going to keep me busy for a couple of days, so I just wanted to get this posted right away. During July we focused mostly on creating areas in...
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June update: Bugs fixed, rim lighting, crafting, progress through Shadowlands

We fixed the last of the game-breaking bugs, made some big visual improvements with outdoor rim lighting, integrated crafting into the game, and added a boss fight and some content to close out the player's first expedition into the Shadowlands. So first off, players...
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Glowing weapons, new music, new enemies, procedural fire, dynamic lighting, new town, and crafting

Here's our monthly update.  We have a lot to cover.  Let's start with this new track from our composer, Kevin Won. That will be the theme for Sunrise Falls, the town where our story starts.  It has been a while since we added a new song from Kevin, as he has been...
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New enemies, new challenges in the Shadowlands

Himeko Sutori's development is moving along with the addition of a new zone:  the Shadowlands.  This new area introduces new music, new enemies, and a new look.  It's much more dangerous than the enchanting Sunrise Valley where our story began. We have a lot to show...
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Preview of major developments at end of chapter 1. New dungeon and sewer levels.

We are almost there.  We've redone a lot of the scripted events to make the story better and to develop the characters a little more.  We added tons of new meshes for making dungeon levels.  And every day we are inching closer to finishing chapter 1.  We hope you...
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New gameplay gifs!

Here is the tavern that we started last month, now with some NPCs and a second floor.In the image below, you can see the improved AI in action.  The computer used to charge toward the nearest player lance.  Now the computer plays much smarter.  In this...
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First look at the official campaign’s starting town

We are now working on the official campaign for Himeko Sutori.  The starting town is almost finished.  Here's a peek at what you'll see in the game's first chapter. Your first task involves checking out some things around town. This will get you familiar with the...
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New trailer, Steam page almost ready.

We're getting ready to make the Steam store public. In preparation for that, we made a new trailer! We really hope this gets everyone excited for the upcoming full release of Himeko...
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Bug report 21 October

I would like to start making a list of current issues available to anyone interested. As of 21 October, this is what we are working on. Issues and comments are taken directly from our issue list in Git. I discovered a lot of the bugs today when playing the beta test...
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Lots of test campaign screenshots

Let's just get straight to it, shall we?  We have tons of new screenshots from the latest test campaign.  There are still a few bugs to fix and we'd like to add some more content before releasing the campaign to anyone.  But we have plenty for you to see right now....
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