Himeko Sutori has been released on Steam Early Access

Himeko Sutori the large-scale strategy JRPG developed and published by Rockwell Studios, released on Steam Early Access on 31 January 2019.

Himeko Sutori is a deep, story-driven, tactical RPG in the style of the Japanese classics of the genre.  It steps beyond convention however with huge, epic battles between armies of over 100 unique named characters, controlled at the squad level–as opposed to the individual level–in order to keep the action moving quickly.

The game will include a fully featured editor that will allow you to create your own adventures using all of the assets in the game.  All necessary source code will also be included so that you can create your own original games using Himeko Sutori as a foundation.

Check out our latest news below, or use the navigation bar at the top of the screen to learn more about Himeko Sutori.

Castle gates, or no such thing as a small change

For months I've wanted to add castle maps for some more variety and to add some new tactical challenges.  I wanted to add walls, gates, and destructible obstacles.  And I never seem to learn how complicated even a seemingly small change can be. This may look like...

Fleshing out the mid-game with new equipment, maps, enemies

During July we added tons of new stuff to flesh out the mid-game.  We have dozens of new items for you to equip your characters with, new tougher enemies to fight, and interesting new locations to fight over. Take a look at the latest screenshots to see just a small...

Adding zone of control for more tactical movement

I've been trying to make the combat in Himeko Sutori more complicated, more varied, and more tactical.  The other day one of the players mentioned how easy it is to "waltz around" the enemy.  And he was right.  So I've decided to add zones of control. Zones of...

Tons of updates since Early Access

We've been unbelievably busy working on Himeko Sutori for the four months since launching on Steam Early Access.  We've been posting most of our updates over on the official Himeko Sutori Steam community page and our Kickstarter page.  But we should update our...

December update: Filling in the details before Early Access release

2018 was a big year for Himeko Sutori, defined by some amazing progress on the game's campaign.  In January we started working on the first town and in December we are finishing up the final areas of the game.  And of course, all along we added new features,...

November update: Major areas almost complete. Now adding details. And here’s our timeline for release.

November was a rough month due to illness and other complications, but we kept working at Himeko Sutori and we are very pleased to present you with the latest screenshots and updates. We spent most of the month finishing the last few major regions, with a few...

October update: new maps taking us into the endgame

This month we tried a new development philosophy.  Whereas before we tried to deliver small, highly polished sections of the game, this month we tried blocking out a large section of the game with the intention to go back and add more detail later. Here's some of...

September update: new battle maps, optimizations, NPCs, and underwear

Hi everyone!  Here we are again, with another update on Himeko Sutori.  During September we added new areas to explore, optimized some features that had been hurting game performance, and we added a lot of new NPCs to enrich the towns and the plot.  And we also...

July update: welcome to the Ittihad! New world map, battle maps, towns, and factions.

Hey everyone!  It has been another busy month here.  There's still almost a week left in July, but something came up that's going to keep me busy for a couple of days, so I just wanted to get this posted right away. During July we focused mostly on creating areas...

June update: Bugs fixed, rim lighting, crafting, progress through Shadowlands

We fixed the last of the game-breaking bugs, made some big visual improvements with outdoor rim lighting, integrated crafting into the game, and added a boss fight and some content to close out the player's first expedition into the Shadowlands. So first off, players...