Adding zone of control for more tactical movement

I've been trying to make the combat in Himeko Sutori more complicated, more varied, and more tactical.  The other day one of the players mentioned how easy it is to "waltz around" the enemy.  And he was right.  So I've decided to add zones of control. Zones of control...

Tons of updates since Early Access

We've been unbelievably busy working on Himeko Sutori for the four months since launching on Steam Early Access.  We've been posting most of our updates over on the official Himeko Sutori Steam community page and our Kickstarter page.  But we should update our blog...

October update: new maps taking us into the endgame

This month we tried a new development philosophy.  Whereas before we tried to deliver small, highly polished sections of the game, this month we tried blocking out a large section of the game with the intention to go back and add more detail later. Here's some of what...

New enemies, new challenges in the Shadowlands

Himeko Sutori's development is moving along with the addition of a new zone:  the Shadowlands.  This new area introduces new music, new enemies, and a new look.  It's much more dangerous than the enchanting Sunrise Valley where our story began. We have a lot to show...

New gameplay gifs!

Here is the tavern that we started last month, now with some NPCs and a second floor.In the image below, you can see the improved AI in action.  The computer used to charge toward the nearest player lance.  Now the computer plays much smarter.  In this...