October update: new maps taking us into the endgame

This month we tried a new development philosophy.  Whereas before we tried to deliver small, highly polished sections of the game, this month we tried blocking out a large section of the game with the intention to go back and add more detail later. Here's some of what...

New enemies, new challenges in the Shadowlands

Himeko Sutori's development is moving along with the addition of a new zone:  the Shadowlands.  This new area introduces new music, new enemies, and a new look.  It's much more dangerous than the enchanting Sunrise Valley where our story began. We have a lot to show...

New gameplay gifs!

Here is the tavern that we started last month, now with some NPCs and a second floor.In the image below, you can see the improved AI in action.  The computer used to charge toward the nearest player lance.  Now the computer plays much smarter.  In this...

Bug report 21 October

I would like to start making a list of current issues available to anyone interested. As of 21 October, this is what we are working on. Issues and comments are taken directly from our issue list in Git. I discovered a lot of the bugs today when playing the beta test...

Lots of test campaign screenshots

Let's just get straight to it, shall we?  We have tons of new screenshots from the latest test campaign.  There are still a few bugs to fix and we'd like to add some more content before releasing the campaign to anyone.  But we have plenty for you to see right now....