Trying out pixel backgrounds

Trying out pixel backgrounds

I’m trying out a new direction with the art by making backgrounds that match the pixel characters.  I like how it’s going so far, but there’s lots I’ll need to work on.  Making new assets is going to be moderately difficult.  I might have to...
Picking a new “brand image” for Steam

Picking a new “brand image” for Steam

Himeko Sutori’s “brand image”–the rough equivalent of the game’s box art, a logo more or less–was an old screenshot showing a bunch of identical characters.  I only had identical characters when I made that build and took that...
Sorry for the long wait.  Lots of updates!

Sorry for the long wait. Lots of updates!

Code doesn’t look as cool as screenshots, so even though I’ve been doing lots of coding, it’s kind of hard to show off, at least until it does something that I can turn into a screenshot.  And now, I think I have something I can show some screenshots...
New combat engine underway

New combat engine underway

I’m completely rebuilding the combat engine. Mostly right now the difference that you’ll see between this and the stuff I posted 6 months ago is the sprite variety and particle effects. But under the hood, there’s a lot more going on: actions...