by Nathaniel | Mar 31, 2017 | Art, Development, Technical
Here is this month’s update video! The video pretty much says it all, but let’s dive into details here: Here is the list of available campaigns, along with the campaign name and description. Those details, plus the level to load in order to start your...
by Nathaniel | Jan 12, 2017 | Art, Development, Technical
In a few online forums I’ve been some getting feedback as I work on Himeko Sutori. Here, here, and here for example. One thing that those forums have helped me realize is that I still don’t have a unified look for the game. One person put it like this:...
by Nathaniel | Jan 7, 2017 | Art, Development
So I’ve started working on the world map for Himeko Sutori. Not the actual map to be used in the finished game, but the functionality for navigating the map, getting from one place to another, and triggering events. I started off thinking about one of my...
by Nathaniel | Dec 12, 2016 | Art
I’ve been working on some sprites lately. One sprite sheet I sent over to Shane to finish up. The other I’m working on myself. I may be biased, but I was pretty pleased with myself over these. And I decided to compare them to what I had been doing two...
by Nathaniel | Jun 23, 2016 | Art, Development, Music
During the Kickstarter, when you’re trying to focus entirely on promoting your project, it’s hard to get any development done. After the Kickstarter, when you’re trying to focus more on development, it’s hard to switch gears back to promoting,...
by Nathaniel | Apr 6, 2016 | Art, Technical
I hope you all know how much I love you. I just wrote this entire post, and lost the whole thing, and now I’m starting over. Well, we are releasing a new trailer soon and it has this cool animation in it. I thought I would take the time to show you how...