Adding zone of control for more tactical movement

Adding zone of control for more tactical movement

I've been trying to make the combat in Himeko Sutori more complicated, more varied, and more tactical.  The other day one of the players mentioned how easy it is to "waltz around" the enemy.  And he was right.  So I've decided to add zones of control. Zones of control...

Tons of updates since Early Access

Tons of updates since Early Access

We've been unbelievably busy working on Himeko Sutori for the four months since launching on Steam Early Access.  We've been posting most of our updates over on the official Himeko Sutori Steam community page and our Kickstarter page.  But we should update our blog...

October update:  new maps taking us into the endgame

October update: new maps taking us into the endgame

This month we tried a new development philosophy.  Whereas before we tried to deliver small, highly polished sections of the game, this month we tried blocking out a large section of the game with the intention to go back and add more detail later. Here's some of what...