Preview of major developments at end of chapter 1. New dungeon and sewer levels.
We are almost there. We've redone a lot of the scripted events to make the story better and to develop the characters a little more. We added tons of new meshes for making dungeon levels. And every day we are inching closer to finishing chapter 1. We hope you...
New gameplay gifs!
Here is the tavern that we started last month, now with some NPCs and a second floor.In the image below, you can see the improved AI in action. The computer used to charge toward the nearest player lance. Now the computer plays much smarter. In this...
First look at the official campaign’s starting town
We are now working on the official campaign for Himeko Sutori. The starting town is almost finished. Here's a peek at what you'll see in the game's first chapter. Your first task involves checking out some things around town. This will get you familiar with the...
New trailer, Steam page almost ready.
We're getting ready to make the Steam store public. In preparation for that, we made a new trailer! We really hope this gets everyone excited for the upcoming full release of Himeko...
Bug report 21 October
I would like to start making a list of current issues available to anyone interested. As of 21 October, this is what we are working on. Issues and comments are taken directly from our issue list in Git. I discovered a lot of the bugs today when playing the beta test...
Lots of test campaign screenshots
Let's just get straight to it, shall we? We have tons of new screenshots from the latest test campaign. There are still a few bugs to fix and we'd like to add some more content before releasing the campaign to anyone. But we have plenty for you to see right now....
Quick look at the new starting town
Not obvious in these still photos: the beautiful new wind shader, plus the moving water. We're still trying to get the lighting right. Baking the light is crashing the editor. Not sure what's causing that yet, but we'll take a look tomorrow.
August wrap-up: Better building blocks for better levels
As we prepare to release the beta test to our Kickstarter backers, we've been adjusting everything to make Himeko Sutori look like a professional and polished game. One of the complaints that we heard pretty consistently with our earlier builds was that the 2D...
July update: closed beta testing on Steam
We posted an update for all of our Kickstarter backers, summarizing the work we did in July. Check it out for the details on beta testing, Steamworks integration, and new features and...
Stacking the deck to ensure more character-class unlocks
We should probably do a more in-depth look at probability in RPGs or video games in general. But for now, this is what we're doing with probability in Himeko Sutori. The way level-ups work in Himeko Sutori is you get XP (or experience points, but if you're reading a...
Video updates showing off alpha test campaign
First, the latest video: There you'll see all the pieces coming together. There's dialog with interactive NPCs (which are very easy to make in the campaign editor we'll be releasing), shops, crafting, and treasure chests. And that's just in the starting town! You'll...
Overhaul of item stats, planned from the start this time.
We are finally getting into the long overdue overhaul of the equipment stats. At first when I made the equipment in the game I just kind of thought "I'll put some numbers in here and then go back and balance it later." There are going to be hundreds of items in the...