Bug report 21 October

I would like to start making a list of current issues available to anyone interested. As of 21 October, this is what we are working on. Issues and comments are taken directly from our issue list in Git. I discovered a lot of the bugs today when playing the beta test...

Lots of test campaign screenshots

Let's just get straight to it, shall we?  We have tons of new screenshots from the latest test campaign.  There are still a few bugs to fix and we'd like to add some more content before releasing the campaign to anyone.  But we have plenty for you to see right now....

Quick look at the new starting town

Not obvious in these still photos:  the beautiful new wind shader, plus the moving water.  We're still trying to get the lighting right.  Baking the light is crashing the editor.  Not sure what's causing that yet, but we'll take a look tomorrow.

Video updates showing off alpha test campaign

First, the latest video: There you'll see all the pieces coming together. There's dialog with interactive NPCs (which are very easy to make in the campaign editor we'll be releasing), shops, crafting, and treasure chests. And that's just in the starting town! You'll...

Trying to unify the look of Himeko Sutori

In a few online forums I've been some getting feedback as I work on Himeko Sutori.  Here, here, and here for example. One thing that those forums have helped me realize is that I still don't have a unified look for the game.  One person put it like this: One criticism...