Lots of test campaign screenshots

Let's just get straight to it, shall we?  We have tons of new screenshots from the latest test campaign.  There are still a few bugs to fix and we'd like to add some more content before releasing the campaign to anyone.  But we have plenty for you to see right now....

Quick look at the new starting town

Not obvious in these still photos:  the beautiful new wind shader, plus the moving water.  We're still trying to get the lighting right.  Baking the light is crashing the editor.  Not sure what's causing that yet, but we'll take a look tomorrow.

Video updates showing off alpha test campaign

First, the latest video: There you'll see all the pieces coming together. There's dialog with interactive NPCs (which are very easy to make in the campaign editor we'll be releasing), shops, crafting, and treasure chests. And that's just in the starting town! You'll...

Trying to unify the look of Himeko Sutori

In a few online forums I've been some getting feedback as I work on Himeko Sutori.  Here, here, and here for example. One thing that those forums have helped me realize is that I still don't have a unified look for the game.  One person put it like this: One criticism...

World map with day/night cycle WIP

So I've started working on the world map for Himeko Sutori.  Not the actual map to be used in the finished game, but the functionality for navigating the map, getting from one place to another, and triggering events. I started off thinking about one of my favorite...

December update: Menu upgrades, plus vendor system

Hi everyone!  It's time for the official monthly update.  I've moved to Egypt and I'm now working on Himeko Sutori full time.  In the last couple of weeks I've done a lot of work on the menus and on some systems in the background that you won't really notice.  Since...