2018 was a big year for Himeko Sutori, defined by some amazing progress on the game’s campaign. In January we started working on the first town and in December we are finishing up the final areas of the game. And of course, all along we added new features, improvements, and bug fixes. Now, at the end of the year, we are fixing mostly smaller bugs, making small improvements, and filling in the detail we left out when we started building larger sections of the game.
One of our concerns was that the Shadowlands didn’t feel otherworldly enough and we’ve been thinking of ways to fix that. The fog and particle effects you see in the screenshot above are part of our solution.
We also added some new visual elements to tell the player “We’re not in Kansas anymore.”
Catching up to our heroes as they push the plot along, we fight our way into the Northern Shores, breaking a truce that had held for decades.
At the gates of Candle and Sword Keeps, you finally defeat the last of your enemies … Or do you?
When you enter the gate of Candle Keep, you enter the final chapter of the game.
We promised a plot worthy of a JRPG classic, so of course the game isn’t going to end with the defeat of the obvious enemy. We have a lot of fun in store for you, and we’ll try to update you on the progress of the game without giving away too much detail of late-game plot twists.
As we push ahead with our Early Access release next month, we will continue adding content to the game. Most importantly, we will add more NPCs to the towns, more combat maps, increasingly difficult enemies to fight, and increasingly powerful equipment for your own characters. We will also start scripting the encounters that push the plot along, making the game something much more than just a series of battles.
That’s it for now. We hope you all enjoyed your holiday season. And all of us would like to wish you a happy new year. We’ll see you in January.