I would like to start making a list of current issues available to anyone interested. As of 21 October, this is what we are working on. Issues and comments are taken directly from our issue list in Git. I discovered a lot of the bugs today when playing the beta test campaign.  Played for over an hour.  It has some pacing issues in the first couple of battles where everyone is doing low damage, but I think it was pretty fun.

Some enemy armies do not have heraldry
Not sure what went wrong there. After a battle or two, most of the armies on the world map seemed to not have their heraldry marked above them.

When characters are removed from squad, make sure they get put in unassigned area
Right now it looks like they just disappear into the void. Not sure where they go. When changing character, if change of leaderhsip and squad mates get unassigned, they are thereafter inaccessible, until going to world map.

Make squad formation location tolerance narrower
The squad formations are really mushy. Want them to be tighter.

Make slimes sit lower. Make sure slime spawns use the right character archetype
Slimes are sitting way too high above the ground. Make them sit lower.

Make sure slimes drop random loot
Maybe no one is dropping random loot. Fought two battles against slimes, received no loot.

Force all pawns to move into position every round
Something went wrong during one of the battles and there was an enemy slime, probably at vect(0,0,0). Make sure all characters are where they’re supposed to be.

Some enemy armies do not have heraldry
Not sure what went wrong there. After a battle or two, most of the armies on the world map seemed to not have their heraldry marked above them.

See-through buildings not working on plains battle map
It seems to work fine during the first slime battle. What’s the matter?