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Castle gates, or no such thing as a small change

by Nathaniel | Aug 14, 2019 | Development, Technical

For months I’ve wanted to add castle maps for some more variety and to add some new tactical challenges.  I wanted to add walls, gates, and destructible obstacles.  And I never seem to learn how complicated even a seemingly small change can be. This may look...
Fleshing out the mid-game with new equipment, maps, enemies

Fleshing out the mid-game with new equipment, maps, enemies

by Nathaniel | Aug 2, 2019 | Art, Development

During July we added tons of new stuff to flesh out the mid-game.  We have dozens of new items for you to equip your characters with, new tougher enemies to fight, and interesting new locations to fight over. Take a look at the latest screenshots to see just a small...

Recent Posts

  • New zombie character class
  • Castle gates, or no such thing as a small change
  • Fleshing out the mid-game with new equipment, maps, enemies
  • Adding zone of control for more tactical movement
  • Tons of updates since Early Access

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