by Nathaniel | Aug 14, 2019 | Development, Technical
For months I’ve wanted to add castle maps for some more variety and to add some new tactical challenges. I wanted to add walls, gates, and destructible obstacles. And I never seem to learn how complicated even a seemingly small change can be. This may look...
by Nathaniel | Aug 2, 2019 | Art, Development
During July we added tons of new stuff to flesh out the mid-game. We have dozens of new items for you to equip your characters with, new tougher enemies to fight, and interesting new locations to fight over. Take a look at the latest screenshots to see just a small...