by Nathaniel | Sep 30, 2017 | Art, Development
Let’s just get straight to it, shall we? We have tons of new screenshots from the latest test campaign. There are still a few bugs to fix and we’d like to add some more content before releasing the campaign to anyone. But we have plenty for you to see...
by Nathaniel | Sep 11, 2017 | Art, Development
Not obvious in these still photos: the beautiful new wind shader, plus the moving water. We’re still trying to get the lighting right. Baking the light is crashing the editor. Not sure what’s causing that yet, but we’ll take a look...