by Nathaniel | Jan 12, 2017 | Art, Development, Technical
In a few online forums I’ve been some getting feedback as I work on Himeko Sutori. Here, here, and here for example. One thing that those forums have helped me realize is that I still don’t have a unified look for the game. One person put it like this:...
by Nathaniel | Jan 7, 2017 | Art, Development
So I’ve started working on the world map for Himeko Sutori. Not the actual map to be used in the finished game, but the functionality for navigating the map, getting from one place to another, and triggering events. I started off thinking about one of my...