by Nathaniel | Jan 12, 2017 | Art, Development, Technical
In a few online forums I’ve been some getting feedback as I work on Himeko Sutori. Here, here, and here for example. One thing that those forums have helped me realize is that I still don’t have a unified look for the game. One person put it like this:...
by Nathaniel | Apr 6, 2016 | Art, Technical
I hope you all know how much I love you. I just wrote this entire post, and lost the whole thing, and now I’m starting over. Well, we are releasing a new trailer soon and it has this cool animation in it. I thought I would take the time to show you how...
by Nathaniel | Feb 9, 2016 | Art, Development, Technical
I am sooooo cloooooose to finished here. I have all of the critical game systems at least functional. There are a few more things I need to do, and then I’ll be able to start working on a playable demo. For now, check out the video above showing the...
by Nathaniel | Dec 18, 2015 | Technical, Website
For the last couple of weeks I’ve been checking up on the website and finding out that things are running slowly or just not working. I would usually just restart the web server and the database and things would go back to normal. Today I decided to look into...
by Nathaniel | Nov 20, 2015 | Art, Technical
I made this post process shader just for fun, and to see if I could do it. I haven’t played Valkyria Chronicles yet, but it’s on my to-do list. I saw a let’s play on YouTube, thought the game had a pretty look to it, and I figured I would try...
by Nathaniel | Nov 11, 2015 | Art, Development, Technical
What you see above, two pixel goblins in loincloths, should have been very easy to make. I already had everything in place. It should have been no harder than importing a new texture. But what actually happened involved hours of searching Google, digging into...