by Nathaniel | Aug 14, 2019 | Development, Technical
For months I’ve wanted to add castle maps for some more variety and to add some new tactical challenges. I wanted to add walls, gates, and destructible obstacles. And I never seem to learn how complicated even a seemingly small change can be. This may look...
by Nathaniel | Jun 27, 2018 | Art, Development, Technical
We fixed the last of the game-breaking bugs, made some big visual improvements with outdoor rim lighting, integrated crafting into the game, and added a boss fight and some content to close out the player’s first expedition into the Shadowlands. So first off,...
by Nathaniel | May 31, 2018 | Art, Development, Music, Technical
Here’s our monthly update. We have a lot to cover. Let’s start with this new track from our composer, Kevin Won. Sunrise Falls Theme by Kevin Won | Himeko Sutori Official Soundtrack...
by Nathaniel | Jun 27, 2017 | Development, Technical
We should probably do a more in-depth look at probability in RPGs or video games in general. But for now, this is what we’re doing with probability in Himeko Sutori. The way level-ups work in Himeko Sutori is you get XP (or experience points, but if you’re...
by Nathaniel | Apr 19, 2017 | Development, Technical
We are finally getting into the long overdue overhaul of the equipment stats. At first when I made the equipment in the game I just kind of thought “I’ll put some numbers in here and then go back and balance it later.” There are going to be hundreds...
by Nathaniel | Mar 31, 2017 | Art, Development, Technical
Here is this month’s update video! The video pretty much says it all, but let’s dive into details here: Here is the list of available campaigns, along with the campaign name and description. Those details, plus the level to load in order to start your...