by Nathaniel | Jan 30, 2021 | Development
I’m finally moving Himeko Sutori from Early Access to full release tomorrow. I’m kind of nervous about it. I know the game still has bugs and there’s more content I would like to add. But I think I can say that what I have right now is a complete...
by Nathaniel | Oct 7, 2019 | Art, Development
We’ve been planning this for months, and finally got around to working on it a few days ago, and now it’s finally up. Himeko Sutori now has zombies, known as “corpse puppets” in-game. They have new sprite sheets, new portraits, a new...
by Nathaniel | Aug 14, 2019 | Development, Technical
For months I’ve wanted to add castle maps for some more variety and to add some new tactical challenges. I wanted to add walls, gates, and destructible obstacles. And I never seem to learn how complicated even a seemingly small change can be. This may look...
by Nathaniel | Aug 2, 2019 | Art, Development
During July we added tons of new stuff to flesh out the mid-game. We have dozens of new items for you to equip your characters with, new tougher enemies to fight, and interesting new locations to fight over. Take a look at the latest screenshots to see just a small...
by Nathaniel | Dec 31, 2018 | Development
2018 was a big year for Himeko Sutori, defined by some amazing progress on the game’s campaign. In January we started working on the first town and in December we are finishing up the final areas of the game. And of course, all along we added new features,...
by Nathaniel | Nov 29, 2018 | Development
November was a rough month due to illness and other complications, but we kept working at Himeko Sutori and we are very pleased to present you with the latest screenshots and updates. We spent most of the month finishing the last few major regions, with a few required...